<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Portfolio on Alexander Deplov, AI artist, product designer</title><link>https://interfacecraft.online/tags/portfolio/</link><description>Recent content in Portfolio on Alexander Deplov, AI artist, product designer</description><generator>Hugo</generator><language>en</language><lastBuildDate>Wed, 23 Oct 2024 21:44:06 +0200</lastBuildDate><atom:link href="https://interfacecraft.online/tags/portfolio/index.xml" rel="self" type="application/rss+xml"/><item><title>My iOS &amp; macOS App Icons Design Gallery</title><link>https://interfacecraft.online/blog/2024/ios-app-icons-design/</link><pubDate>Wed, 23 Oct 2024 21:44:06 +0200</pubDate><guid>https://interfacecraft.online/blog/2024/ios-app-icons-design/</guid><description>Throughout my career, I have created several iOS app icons. The biggest challenge is to express the idea of the app through simple graphics. At the same time, the icon should be unique and attractive.
Some of the icons have been A/B tested to find the best performing versions.
iOS App Icons I Made macOS App Icons I Made Many of them can be found in Michael Flarup&amp;rsquo;s The iOS App Icon Book as well.</description></item><item><title>Navigating Success: 11 Years of Innovation with Anchor Pointer GPS Compass</title><link>https://interfacecraft.online/blog/archive/navigating_success_11_years_of_innovation_with_anchor_pointer_gps_compass/</link><pubDate>Thu, 04 Jul 2024 21:52:14 +0200</pubDate><guid>https://interfacecraft.online/blog/archive/navigating_success_11_years_of_innovation_with_anchor_pointer_gps_compass/</guid><description>As a product designer with a passion for innovation, I embarked on a journey to create my own product. This led to the birth of the Anchor Pointer GPS Compass, an iOS app designed to provide reliable navigation without an internet connection.
Total downloads 732K, latest 5 years:
Project goal In 2013 I decided to release my first iOS app. On this way I asked my brother-developer to help me with this project.</description></item><item><title>Making Mobile Game for Toddlers</title><link>https://interfacecraft.online/blog/2024/making-mobile-game-for-toddlers/</link><pubDate>Wed, 26 Jun 2024 12:08:12 +0200</pubDate><guid>https://interfacecraft.online/blog/2024/making-mobile-game-for-toddlers/</guid><description>Project goal As a side project I wanted to create a game that could be used to entertain toddlers. I wanted to learn how to code using a simple and fun project. By the way, this is my first project with SpriteKit as a developer, so I wanted to keep the mechanics as simple as possible.
Researching target audiences Despite the fact that the game is designed for children under 4 years of age, it was necessary to take into account the adult audience of parents.</description></item><item><title>Waterlogue Pro macOS App Icon Creation</title><link>https://interfacecraft.online/blog/2024/waterlogue-pro-macos-app-icon-creation/</link><pubDate>Mon, 24 Jun 2024 17:31:08 +0200</pubDate><guid>https://interfacecraft.online/blog/2024/waterlogue-pro-macos-app-icon-creation/</guid><description>Project goal A friend and client of mine — Tinrocket — asked me to create a new Mac app icon for the new Waterlogue Pro app. Back in the day, an iOS version of the icon was used for macOS, but John (the founder of Tinrocket) set the goal to make it more mature and more &amp;ldquo;pro&amp;rdquo;.
How As the lead designer on this project, I started with hand-drawn sketches to get a feel for a new icon.</description></item><item><title>Taskmoji: Simplified To-Do App for People Who Hate To-Do Apps</title><link>https://interfacecraft.online/blog/archive/taskmoji-simplified-to-do-app-for-people-who-hate-to-do-apps/</link><pubDate>Wed, 07 Sep 2016 10:53:16 +0200</pubDate><guid>https://interfacecraft.online/blog/archive/taskmoji-simplified-to-do-app-for-people-who-hate-to-do-apps/</guid><description>You probably know that apps can sometimes be harder to use than physical objects. They&amp;rsquo;re slow, confusing, and require a lot of taps, clicks, and selections.
That&amp;rsquo;s why, for many people, pen and paper still works better than some fancy app on your iPhone.
Core of the problem I started digging into the idea of &amp;ldquo;how can it be so simple, so literally replace pen &amp;amp; paper&amp;rdquo; and found that there are two main problems with apps:</description></item></channel></rss>