Code
var group = new Group()
var degress = [60, 120]
function createHexagon(x, y) {
var triangle = new Path.RegularPolygon({
center: [x * 60, y * 69],
sides: 6,
radius: 40,
strokeColor: 'black',
rotation: 90,
opacity: 0.8
})
var rect = new Path.Rectangle({
size: [20, 40],
strokeColor: 'black'
})
if (x % 2 == 0) {
triangle.position.y += 35
}
rect.position = triangle.position
rect.rotation = degress[Math.floor(Math.random() * degress.length)]
group.addChild(triangle)
group.addChild(rect)
}
for (var x = 0; x < 10; x++) {
for (var y = 0; y < 10; y++) {
createHexagon(x, y)
}
}
function onFrame(event) {
var tick = event.count / 120
if (tick % 2 == 0) {
for (i = 0; i < group.children.length; i++) {
var path = group.children[i]
path.rotation = degress[Math.floor(Math.random() * degress.length)]
var tween = path.tweenTo({
fillColor: Color.random(),
}, {
duration: 100 + Math.random() * 4000,
easing: 'easeInCubic',
})
if (path.fillColor) path.fillColor.saturation = 0
}
}
}
group.position = view.center