Code
var bg = new Path.Rectangle({
size: view.size,
fillColor: 'black'
})
var max = 10 * 2
var radiusOfRedCircles = 20
var radiusOfCursorCircles = 10/2
var distanceFromCenter = 40
var array = []
var group = new Group()
for (var i = 0; i < max; i++){
var circle = new Path.Circle({
radius: 20 * i,
strokeColor: 'red',
strokeWidth: 0.1,
canter: view.center,
parent: group
})
array.push(circle)
}
group.position = view.center
function onMouseMove(event){
group.position.x += (Math.sin(event.count * 0.05) * 20) * 0.3
group.position = event.point
group.rotate(-5, event.point)
pointerGroup.rotate(2, view.center)
array.map(function(object, i){
var circleCloser = new Path.Circle({
radius: radiusOfCursorCircles,
fillColor: 'blue',
position: view.center,
applyMatrix: false
})
circleCloser.fillColor.hue += 20 * i
circleCloser.tweenTo(
{ 'scaling': 2,
'fillColor.hue': 40},
{
duration: 200,
easing: 'easeInCubic'
})
var nearestPoint = object.getNearestPoint(pointerGroup.position);
circleCloser.position = nearestPoint;
circleCloser.onFrame = function(event){
this.fillColor.hue += 7
circleCloser.fillColor.hue += 10
}
setTimeout(function(){
circleCloser.remove()
}, 400)
})
}
function onFrame(event){
}
var pointerGroup = new Group()
var pointer = new Path.Circle({
radius: 5,
fillColor: 'yellow',
center: view.center,
parent: pointerGroup,
opacity: 0.2
})
pointerGroup.position.x += 200