Code
var bg = new Path.Rectangle({
size: view.bounds,
fillColor: 'black'
})
var myline = new Path(new Point(100, 100));
myline.strokeColor = 'red';
myline.strokeWidth = 6;
myline.add(new Point(200, 100));
myline.add(new Point(260, 170));
myline.add(new Point(360, 170));
myline.add(new Point(420, 250));
function onMouseDown(event) {
hit = paper.project.hitTest(event.point);
// check if hit is on curve
if (hit && hit.location) {
// get curve
var curve = hit.location.curve;
// draw selection
var selection = new Group(
new Path.Line({
from: curve.point1,
to: curve.point2,
strokeColor: 'blue',
strokeWidth: 3
}),
new Path.Rectangle({
from: curve.point1 - 5,
to: curve.point1 + 5,
fillColor: 'blue'
}),
new Path.Rectangle({
from: curve.point2 - 5,
to: curve.point2 + 5,
fillColor: 'blue'
})
);
// make it automatically be removed on next down event
selection.removeOnDown();
}
}