Code
var bg = new Path.Rectangle({
size: view.size,
fillColor: 'black'
})
var bg = new Path.Rectangle({
size: view.size,
fillColor: 'black'
})
var array = []
var amount = 6
var circleOne = new Path()
circleOne.strokeColor = 'yellow'
for (var i = 0; i < amount; i++){
var point = new Path.Circle({
radius: 10,
fillColor: 'yellow',
position: view.center + [100, 0]
})
point.rotate(360/amount * i, view.center)
circleOne.add(point.position)
}
circleOne.closed = true
circleOne.smooth({ type: 'continuous' })